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You Will Learn How To
- Analyze, design, program and test software projects
- Determine the appropriate software development methodology for your project
- Elicit requirements and write user stories, use cases and use case diagrams
- Draft mock-up user interfaces and create functional UI prototypes
- Simplify complex systems using modern object-oriented analysis and design techniques
- Ensure software quality with both manual and automated testing techniques
Course Benefits Modern software development requires the collaborative effort of a diverse team with varied skills. To deliver software on time and on budget, team members need to understand the activities performed at each stage in the development cycle. In this course, you analyze, design, implement and test applications that meet user requirements through a simulated case study. You gain hands-on experience performing each role within a development team using the concepts and skills necessary to engineer a successful program.
Who Should Attend Business analysts, QA testers, programmers, software designers, technical project managers and those who want an introduction to modern software development.
RealityPlus™ Through an evolving case study, you perform the typical roles and activities of software development team members. Team- and PC-based activities include:
- Eliciting and estimating requirements
- Writing user stories and use cases
- Sketching user interface mock-ups and creating UI prototypes
- Programming using a modern object oriented language
- Modeling complex systems using UML class diagrams
- Implementing Model View Controller (MVC) design pattern
- Coding classes, inheritance and polymorphic behaviors
- Representing data relationships and entities
- Manipulating data with SQL
- Writing manual and automated tests
Course 933 Content Introduction
Software development life cycle
- Identifying software development roles and activities
- Comparing plan-driven vs. agile methodologies
- Waterfall
- V
- Spiral
- RUP
- XP
- Scrum
Gathering software requirements
- Eliciting requirements from users
- Developing software iterations
Analyzing User and System Requirements
Creating use case diagrams and user stories
- Identifying actors and use cases
- Representing user-system interactions
- Describing system functionality from the user perspective
Estimating Requirements
- Accurately estimating user stories
- Translating relative estimates into time and money
Detailing use cases
- Elaborating on complex system behaviors
- Scripting user and system conversations
- Documenting nonfunctional and system requirements
Designing User Interfaces (UI)
Refining the use case analysis based on user feedback
- Analyzing the use case to determine system functional requirements
- Sketching a UI mock-up
Transferring your UI mock-up into a prototype
- Leveraging a prototyping tool
- Laying out screens and controls
- Setting form and control properties
Object-Oriented Programming
Handling and manipulating program data
- Declaring variables
- Defining data types
- Handling events and event-driven programming
Structuring application behavior
- Controlling code execution with conditional logic
- Organizing code inside functions
- Passing arguments to functions
- Calling and returning data with functions
Crafting an Object-Oriented Class Hierarchy
Refactoring code to improve design
- Applying the Single Responsibility Principle (SRP)
- Dividing functionality into classes
- Modeling applications with UML class diagrams
Simplifying UI code with the Model View Controller (MVC) pattern
- Separating UI and application logic
- Designing controller classes
Improving code maintainability with inheritance
- Removing code duplication
- Disentangling complex conditional logic
Modeling Classes and Objects
Constructing classes
- Defining fields and methods
- Encapsulating and accessing object data
Maximizing program flexibility with inheritance and polymorphism
- Creating and realizing base classes
- Defining virtual and abstract methods
- Overriding base class behavior
Reusing code at runtime
- Instantiating classes and executing object behavior
- Sending messages from objects using events
- Throwing and catching object exceptions
Saving Data to Storage
Defining data requirements
- Drawing UML data models
- Representing data relationships and multiplicities
- Programming entity classes
Creating and accessing relational databases
- Manipulating data with SQL insert, update and delete queries
- Retrieving data with SQL select queries
- Managing multiple records using collections
Testing and Deploying an Application
- Creating test plans
- Scripting user acceptance tests
- Automating unit tests
- Testing nonfunctional requirements
- Delivering a first iteration software project
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RealityPlus TM is a trademark of Learning Tree International, Inc.
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Training Dates
US Dates | | Mar 13 - 16 | Rockville, MD enrol | | May 1 - 4 | Reston, VA enrol | | Jul 10 - 13 | Rockville, MD enrol | | Jul 24 - 27 | New York enrol | | Aug 28 - 31 | Reston, VA enrol | | Oct 30 - Nov 2 | Rockville, MD enrol | | Nov 6 - 9 | New York enrol | | Dec 18 - 21 | Reston, VA enrol |
For AnyWare enrolments, please register at least 10 days prior to the start of the course.
More Dates and Locations.
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On-Site &
Custom Training
Bring this or any Learning Tree course to your location or have it customized for your organization.
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Average Attendee Evaluation
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"My Learning Tree Course helped me a lot, and I've already recommended it to my colleagues. Quite often, I don't have time to learn the technology on my own, so the course gave me a lot of information all at once so I could see what's available and what's new in the field. It also helps you lay a groundwork you can build on."
– A.A. Ray American Express
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